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Willing to dig further on dark patterns? Here are curated resources, including hundreds of publications we analyzed in our R&D Lab, conferences, webinars and job opportunities to fight dark patterns.

Mildner, Thomas, et al. (2023)

About Engaging and Governing Strategies: A Thematic Analysis of Dark Patterns in Social Networking Services

The authors identify a gap in related literature regarding social networking services (SNSs). In this context, studies emphasise a lack of users’ self-determination regarding control over personal data and time spent on SNSs. They collected over 16 hours of screen recordings from Facebook’s, Instagram’s, TikTok’s, and Twitter’s mobile applications to understand how dark patterns manifest in these SNSs. For this task, they turned towards HCI experts to mitigate possible difficulties of non-expert participants in recognising dark patterns, as prior studies have noticed. Supported by the recordings, two of the authors of this paper conducted a thematic analysis based on previously described taxonomies, manually classifying the recorded material while delivering two key findings: they observed which instances occur in SNSs and identified two strategies — engaging and governing — with five dark patterns undiscovered before.

Narayanan, Sundar (2022)

The white paper examines the ethical issues in popular apps (Android and iOS) in categories including education, gaming, communication, social and dating; used by adolescents. Additional categories of apps, including music and audio, entertainment, and movies & series, were also covered in subsequent parts of the study. Ethical issues regarding the apps were also researched on the other apps such as Twitter, Reddit, Quora, and Google. In this white paper, the author also examines ethical issues associated with four key sections, namely privacy, age- appropriateness, human-in-the-loop, and user interface. In conclusion, ethical considerations in developing and deploying apps for children and adolescents are found to be necessary and cannot be undermined, considering mobile apps' influence on them.

Organisation for Economic Co-operation and Development (OECD) (2021)

This summarises a roundtable on ongoing and emerging consumer risks associated with dark commercial patterns online organised as part of the 99th Session (Part 2) of the Committee on Consumer Policy (CCP) on 6 November 2020. It featured panellists from academia, consumer protection authorities, and a consumer organisation, the Norwegian Consumer Council. It begins with an overview of the main themes that emerged from the discussion, including examples and categories of dark commercial patterns and their defining attributes; evidence of their prevalence online; consumer vulnerability; and tools and approaches available to consumer protection authorities and policy makers to identify and mitigate them. It then provides details of the presentations by each of the panellists, before concluding with suggested next steps.

Organisation for Economic Co-operation and Development (OECD) (2022)

Current online contract practices often involve situations where parties do not understand their rights and obligations under these contracts. This article examines and discusses how complex online contracts complicate and sometimes impede people from making strategic, autonomous decisions. It also addresses how legal design approaches can shed light on complexity and foster tackling of dark patterns in online contracting so as to reduce transaction costs, increase legal quality, business sustainability, and competitive business advantage.

Purohit, Aditya & Bergram Kristoffer, et al. (2023)

Doomsurfing, doomscrolling or zombie scrolling. These new additions to the tech vocabulary have become part of everyday routine, scrolling endlessly through social media feeds. Furthermore, some users report a sense of compulsion, a decrease in mental wellbeing and an increased sense of distraction. A common complaint among users harks back to the Facebook newsfeed. In a field experiment with real Facebook users (n= 138), the authors investigate the difference between a strict newsfeed diet (where the newsfeed is automatically reduced to a minimum) and self-regulated newsfeed diet (where the newsfeed is reduced, but users can then manage its content). The results indicate that both of these newsfeed diets are effective at reducing the time spent on Facebook’s platform (-64% for the strict diet, -39% for the self-regulated diet). Their findings also suggest that these design interventions come with positive and negative user experiences such as increased self-awareness and fear of missing out (FOMO).

Radesky, Jenny, et al. (2022)

In this cross-sectional study of apps used by 160 children aged 3 to 5years, the majority were associated with manipulative design features that included parasocial relationship pressure, fabricated time pressure, navigation constraints, and use of attractive lures to encourage longer gameplay or more purchases, in addition to advertisement-based pressure; only 20% of apps had no manipulative design features. Also, children from lower socioeconomic strata played apps with more manipulative design. These results suggest that interactive designs that serve the interests of technology companies over the interests of children are common and deserve further study and regulation.

Truong, Hellen & Dalbard, Axel (2022)

The work aimed to explore the ethical dilemma in design that User Experience (UX) designers encounter in their workplace: consumers’ perception of ethics in bright patterns and dark patterns, and consumers’ decisions between bright patterns and dark patterns. Among others, the findings show that: authority to decide how designers should address ethics in design is more distributed to those investing in a product development project and most ethical issues revolve around challenges of working in an ethical manner rather than bad practices of incorporating ethics in design.

United Kingdom Competition and Markets Authority (2019)

It is apparent that consumers value their privacy and enjoy having control over how their data are used in personalised advertising. However, recent studies show that users are less open to the idea of offering personal information in exchange for such advertisements which are more relevant to their tastes. This work is valuable because it sets out in more detail concerns about platforms’ choice architecture, considers how choice architecture can affect consumers’ engagement and decision making, among others.

Waldman, Ari Ezra (2020)

Waldman considers the argument of researchers that users trade privacy for convenience, highlighting that this stance ignores important cognitive biases and design tactics used by platforms to manipulate users into disclosing information. This essay highlights some of those cognitive biases – from hyperbolic discounting to the problem of overchoice – and discusses the ways in which platform design can manipulate disclosure. It then explains how current law allows this manipulative and anti-consumer behavior to continue and proposes a new approach to rein in the phenomenon.

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